Decide in the lobby
Pick your one or two must-win categories before the first pick appears. A priority chosen during the timer is an impulse, not a priority.
In a draft game your squad is assembled live, against one opponent, under a budget — so squad planning is bid planning. Set a budget, rounds, and risk style below to get a cap for every round.
The official loop is: random picks appear with a price, you bid while managing a budget, and the stronger finished team wins. That makes squad composition an auction problem. Players who bid on feeling lose to players who decide their spending limits before the timer — because the same budget that overpays for an early highlight pick is the budget that cannot contest the round your real anchor appears in. The planner below turns one number (your budget) into per-round limits and a protected finish. The official description names only the pick categories — pet, food, superhero, movie "and more". No public source (there is no community wiki for this game) documents the full pick roster, individual pick prices, or any pick-strength data, so this site never lists specific picks as fact.
Split a $20 budget over 5 rounds with a balanced style: keep $3.00 as a late-round reserve and cap each round as listed. Even caps across rounds for steady, flexible bidding.
| Round | Bid cap |
|---|---|
| Round 1 | $3.40 |
| Round 2 | $3.40 |
| Round 3 | $3.40 |
| Round 4 | $3.40 |
| Round 5 | $3.40 |
| Late-round reserve | $3.00 |
This planner applies budgeting method to numbers you enter. It does not use or claim any hidden in-game prices or odds.
Methodology ranked the same way the tier list ranks them — roles, not individual picks.
| Role | What funds it | Logic |
|---|---|---|
| Anchor pick | Your biggest early cap | The pick your whole team is built around. Win it at or under the cap; if an opponent forces you far above it, let it go and anchor on the next best. |
| Value picks | Mid-round caps, only at a discount | Rounds where opponents have drained budgets are where teams are actually won — take solid picks below cap and bank the difference. |
| Flex pick | The protected reserve | The last round closes your squad. A reserve that survives the early rounds is what lets you contest the finish when it matters. |
| Pass discipline | Zero | Passing is a squad-building move: a round skipped at the right price is budget transferred to a round you care about. |
Source: this site's bidding methodology, built on the officially documented loop, checked 2026-10-03.
The planner's optional priority-categories field exists because must-have picks appear mid-match, with the timer running.
Pick your one or two must-win categories before the first pick appears. A priority chosen during the timer is an impulse, not a priority.
Define in advance how far past a cap a priority pick may go — one capped exception per draft keeps the reserve alive.
Non-priority picks only enter the squad below their cap. That single rule converts opponents' overspending into your mid-round gains.
Your squad is the set of picks you win during one draft. You do not field a pre-built team — every match rebuilds it round by round under a budget — so squad planning here means planning the bidding, not the lineup.
They are your pre-match promise: which pick types justify breaking a cap. The officially documented categories are Pet, Food, Superhero, Movie ("and more") — the full pick roster is not public, so declare your priorities before the timer starts, not during it. Shared categories do not prove a hidden synergy bonus.
No — the 15% reserve is this site's planning convention, labeled as methodology. The game only documents that you bid while managing a budget; how much to hold back is exactly the decision the planner makes for you. The full cap math is documented on the calculator page.
Double-check current game behavior before spending Robux: the tier list for role rankings, the wiki for verified passes and chairs, and the official Roblox page for anything purchase-related. No planner output changes what an in-game store charges.
No; it applies budgeting methodology to numbers you enter, and the $20 example is labeled as coming from official media rather than a documented game constant.
Anchor, value and flex roles ranked with confidence labels.
The cap math behind the planner, worked by hand.
Risk styles and when plans break.
What a draft squad is made of.
Match structure, servers, and documented systems.
Session math for wins, cash, and streaks.